Today I want to introduce you a new feature of my Importer Hub for CRYENGINE tool along with the 0.5 update which allow you to make a complete seamless workflow between the new Quixel Suite DDO and the CRYENGINE mainly useful for preview you work directly in the engine.
First, keep in mind that this feature is experimental and there are probably some places for improvements.
The DDO connexion acts as a watcher who automatically combines and import the textures created by the DDO previewer to a specified folder in the engine.
Currently the textures imported are the diffuse/Albedo, the specular map, the goss map and normal map and finally the displacement map.
Note that it’s not required to have all the supported maps in your DDO project, use only the ones you need!
Right now the best way to use it is to work with the DDO previewer and switch to the engine to see how it looks and possibly adjust your work accordingly.
You can also use the cross-app mode to work directly in the CRYENGINE editor but sometimes the engine have some difficulties to handle the refresh of too much textures in a small period of time so you will need to use the “reload all textures/shaders” command which can by a little annoying over the time.
And that it!
If you want to use the cross-app mode, just check the corresponding option in the CRYENGINE Importer Hub dialog and select the cross-app mode in the DDO option menu.
Added Quixel Suite DDO live connexion
Added a workaround to fix the issues with the CE 3.6 /refresh command
The clipboard save dialog show only the textures now
Various code optimizations