Loot and Inventory UI

This UI have been created for a canceled CRYENGINE project and contains an FPS-RPG style hud with functionalities like a loot selection dialog and an inventory management.

The UI assets have been created in Adobe Flash with Action Script then exported to Scaleform. All the game-to-UI logic have been made with UI Action Flowgraphs including custom flownodes and UI Events who interact with the related c++ code including a full synchronisation to the network via RMI.

Also, the loot system includes servals integrated debug helpers who are especially helpful in a multiplayer scenario.